
Learn More Total size was 9,473 KiBĬonsider reducing the time spent parsing, compiling and executing JS. Large network payloads cost users real money and are highly correlated with long load times.

Reduce unused rules from stylesheets and defer CSS not used for above-the-fold content to decrease bytes consumed by network activity. Serve images that are appropriately-sized to save cellular data and improve load time. If the server latency of an origin is high, it’s an indication the server is overloaded or has poor backend performance.

Server latencies can impact web performance. Learn MoreĬonsider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive. You may find delivering smaller JS payloads helps with this. 23,490 msĬonsider reducing the time spent parsing, compiling, and executing JS. Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn Moreįirst Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. If the RTT to an origin is high, it’s an indication that servers closer to the user could improve performance. Network round trip times (RTT) have a large impact on performance.
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Third-party code blocked the main thread for 2,220 ms Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading.

Third-party code can significantly impact load performance. Serve static assets with an efficient cache policyĪ long cache lifetime can speed up repeat visits to your page. Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes. Optimized images load faster and consume less cellular data. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles. Resources are blocking the first paint of your page. To set budgets for the quantity and size of page resources, add a budget.json file. Keep request counts low and transfer sizes small The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task. Time to interactive is the amount of time it takes for the page to become fully interactive. Learn moreįirst CPU Idle marks the first time at which the page`s main thread is quiet enough to handle input. Speed Index shows how quickly the contents of a page are visibly populated.

Learn moreįirst Meaningful Paint measures when the primary content of a page is visible. We are showing The 75th percentile of FCP and The 95th percentile of FIDĪll pages served from this origin have a Slow speed compared to other pages in the Chrome User Experience Report Over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.įirst Contentful Paint marks the time at which the first text or image is painted. Over the last 30 days, the field data shows that this page has an Moderate speed compared to other pages in the Chrome User Experience Report. Performance : 9.47 Emulated Form Factor Mobile True Game Data gives you access to advanced data visualization tools to help you build better load-outs and win. All stats were individually hand-tested at 240 FPS.
